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PostSubject: Beginner's Mafia Guide   15th July 2016, 6:28 am

A Beginner's Guide to Mafia

I'm sure if you are here, you are interested in playing mafia or at least curious about what the hype is all about!  You've come to the right place. Here is a general overview of the game, explanation of roles and a definition of terms. We hope to see you in the game!




What is Mafia?

Mafia or also called Werewolf is a party game, which was created by Dmitry Davidoff in 1986. At the beginning of the game, every player is assigned to one role. The roles can be sided with the Mafia, the Town, or be a 3rd Party Role, which has its own win conditions.
The Game is divided into two phases: A day phase, in which the players can vote for one player to be lynched, and a night phase, in which the Mafia may kill one player and other roles can use their powers.  The lynched/killed player is dropped of and his role is revealed to all players. The game ends, when all mafia are killed, or the mafia outnumbers the townies.

The phases

Day phase:

At the beginning of the day phase, every role that has an action in the night which leads to reports, will get their report. Besides that, the players killed will be announced. The town has time until the end of the day phase to decide, which person should be lynched. The phase ends after 48 hours, or after all players have made a valid vote. After a person is lynched, their role will be announced and the next night phase starts.

Night phase:

In the night phase, roles with night actions, so called Power Roles, can either do their actions, or choose to do nothing. The Mafia can choose a target to kill, which will drop out of the game. Communication is only allowed between the Mafia, if not stated otherwise.

When is the game over?

The game is over after all mafia are dead, or the town is outnumbered by the mafia. This happens for example, when there are only 2 townies and 2 mafia left. In this case the mafia wins. Another way to end the game is for a 3rd party role to meet their win conditions. In that case, the game will end and the 3rd party role will be the winner.

How to play good

  • The most important thing is to keep an eye on the situation. Look what roles are alive on your team and how long it takes until the game is finished. Then figure out a strategy to win.
  • Think about when to claim. If you claim too fast, the Mafia can use it as an advantage.
  • Be active! It is important to tell the others what you are thinking. Don’t hesitate because you are afraid to make mistakes, or because you think you have nothing important to say. Maybe you’ve seen a small detail everybody missed and  you don’t even know about it.
  • Act as if you were a villager! The Mafia could read you if you suggest to be a powerrole and kill you. Avoid things as “Should Cop claim now?” if you are Cop, because the Mafia could get the hint.
  • Think for yourself! Don’t blindly follow a leader. Even though he should have the last word, you should always state your opinion and try to work out plans. If you think they are wrong tell them without fearing they might think that you are scum.
  • Take notes! For new players it can often be hard to remember everything. So make note of important things, for example if anybody acted suspicious in a post write down when and where he did that, so you can mention it later.
  • Don’t point out things that could harm the town! If someone slips and indicates that he is a certain role, don’t say it out loud. Maybe the Mafia did not get the hint yet. (Does not count if a Mafiosi slips.)
  • Coordinate your roles! After there has been a massclaim coordinate your Night Actions.
  • Communication is the key! As Mafia you have to talk to your fellow Mafiosis. Discuss who should be killed and tell them who you suspect to be an important role.
  • Always play townsided! Even as a Mafiosi you have to act like you are a townie. If you come up with a good startegy to win, the Town will often trust you, which can lead to your win in the end.
  • Lie! Don’t hesitate to counterclaim important town roles as Mafia , so they will not be confirmed.
  • Think a few steps ahead! Play it out like a game of chess. Look at what you can do and what your enemies can do. Think about what could happen and make plans accordingly.
  • Be creative! Even as a villager you can decide the fate of a game. Always try to work out plans and think. Don’t fear making mistakes. Everyone will make them once in a while. Even if your plan isn’t good, you will learn for the future and become a better player.


If you have any questions about mafia, don’t hesitate to ask me. I am here to help!

___________________________




Last edited by Kaioli on 18th July 2016, 6:18 pm; edited 4 times in total
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PostSubject: Re: Beginner's Mafia Guide   18th July 2016, 11:37 am

Common Mafia Roles

Below is a list of roles that you will most likely see put into play here on GC. Note for some themed games, we may change the name of what the role is called to fit the theme!

Town


  • Villager

    • Has no special powers.
    • Sided with the Town.


  • Cop

    • Visits one person every night.
    • Recieves a report with that person’s alignment.
    • Sided with the Town.


  • Doctor

    • Can choose one person to save every night.
    • Sided with the Town.


  • Roleblocker

    • Visits one person every night.
    • Any role that it visits will be roleblocked and cannot perform an action that night.
    • Sided with the Town.


  • Vigilante

    • Visits one person every night.
    • Kills that person.
    • If visiting the same person as mafia, the Vigilante dies.
    • If shot by the mafia, Vigilante fails to kill.
    • Sided with the Town.


  • Watcher

    • Visits one person every night.
    • Will know who visited that person that night.
    • Watcher's night action does not count as a visit.
    • Sided with the Town.


  • Tracker

    • Visits one person every night.
    • Will know who that person visited that night.
    • Sided with the Town.


  • Oracle

    • Visits one person every night.
    • When the oracle dies, the role of the last person chosen will be revealed to all.
    • Cannot be roleblocked.
    • Sided with the Town.


  • Miller

    • Appears as villager to self.
    • When investigated by cop, will appear to be guilty.
    • When lynched, appears to be mafia.
    • When killed, appears to be miller.
    • Sided with the Town.


  • Bulletproof

    • Has a bulletproof vest.
    • The vest allows the Bulletproof to survive one shot.
    • Sided with the Town.


  • Governor

    • Can override a lynch once during a game.
    • Cannot override a no lynch.
    • Sided with the Town.


  • Detective

    • Visits one person every night.
    • Receives a report with the role of that person.
    • Sided with the Town.


  • Gunsmith

    • Chooses one person to give a gun to every night
    • The gun allows the person to kill a player during the day.
    • Guns from the gunsmith have a 50% chance of revealing the shooter upon firing.
    • Sided with the Town.


  • Blacksmith

    • Visits one person every night.
    • That person receives a vest.
    • The vest allows the person to survive one shot.
    • Sided with the Town.


  • Sheriff

    • Carries one gun that can be shot during the day.
    • Gun cannot be stolen.
    • Identity will be revealed when the gun is shot.
    • Sided with the Town.


  • Deputy

    • Carries one gun that can be shot during the day.
    • Gun cannot be stolen.
    • Identity will not be revealed when the gun is shot.
    • Sided with the Town.


  • Bomb

    • Anyone who kills him/her will be blown up and dies.
    • Will not explode if lynched..
    • Sided with the Town.


  • Suspect

    • Appears as villager to self.
    • When investigated by cop, will appear to be guilty.
    • When lynched, appears to be suspect.
    • When killed, appears to be suspect.
    • Sided with the Town.


  • Sleepwalker

    • Appears as villager to self.
    • Randomly visits one person every night.
    • Visit is mandatory and does nothing.
    • Sided with the Town.


  • Hunter

    • When lynched, is awarded the ability to kill any other player as they die.
    • Sided with the Town.


  • Shrink

    • Visits one person every night.
    • That person cannot be converted that night.
    • Can choose to target self.
    • Converts Killer to Villager.
    • Sided with the Town.


  • Mason

    • Visits one person to recruit every night.
    • If recruiting a Town-sided role, they will be converted into a Mason.
    • If recruiting a Mafia-sided role or a Killer, all visiting masons die unless Roleblocked.
    • If recruiting a Cultist, Cultist dies.
    • Sided with the Town.


  • Virgin

    • If lynched, mafia cannot kill the next night.
    • Sided with the Town.


  • Dreamer

    • Will receive a dream at the start of every day phases.
    • The dream can tell a tale of 3 people, at least one of whom is mafia or the dream can tell a tale of one person whom is innocent.
    • Does not dream if visited at night.
    • Sided with the Town.


  • Gallis

    • Appears as a villager to self.
    • If lynched the gallis will not die
    • If he has a minority vote on him when the lynch is finalized, he will die.
    • Sided with the Town.







Mafia


  • Mafia

    • Chooses one person to kill every night.
    • Wins when the mafia outnumber the village.
    • Sided with the Mafia.


  • Hooker

    • Visits one person every night.
    • Any role that it visits will be roleblocked and cannot perform an action that night.
    • Sided with the Mafia.


  • Janitor

    • Visits one person at night once per game.
    • If that person dies, only the Janitor will know his/her role.
    • Sided with the Mafia.


  • Sniper

    • Carries one gun that can be shot during the day.
    • Identity will not be revealed when the gun is shot.
    • Does not attend mafia meetings.
    • Sided with the Mafia.


  • Illusionist

    • Starts off with one gun.
    • Can choose someone at night.
    • When the gun is fired, it reveals to have been shot by whoever this player chose.
    • Can do this once a game.
    • Attends mafia meetings
    • Sided with the Mafia.


  • Godfather

    • Appears innocent on cop reports.
    • Sided with the Mafia.


  • Yakuza

    • Visits one person and himself.
    • That person is converted to mafia, and the Yakuza dies.
    • Cannot be saved.
    • Sided with the Mafia.


  • Framer

    • Visits one person every night.
    • That person will appear guilty on cop reports that night.
    • Sided with the Mafia.


  • Lawyer

    • Visits one person every night.
    • That person will appear innocent on cop reports that night.
    • Sided with the Mafia.


  • Thief

    • Visits one person every night.
    • Steals a random item from that player.
    • Cannot steal sheriff/deputy guns.
    • Does not attend mafia meetings.
    • Sided with the Mafia.


  • Fabricator

    • Visits one person every night.
    • That person will receive an item of Fabricator's choice.
    • Fake vest will not protect.
    • Fake gun will kill the shooter.
    • Sided with the Mafia.


  • Stalker

    • Visits one person every night.
    • Receives a report with the role of that person.
    • Sided with the Mafia.







Third Party


  • Fool

    • Can visit one person every night.
    • The visit does nothing.
    • Appears as a innocent on Cop reports.
    • Wins the game upon being lynched.


  • Mastermind

    • Wins if alive when mafia wins.
    • Mafia does not win if mastermind is alive.
    • Attends Mafia Meetings.


  • Werewolf

    • Visits one person and attempts to call the role of that person.
    • If correct the Werewolf kills that player and becomes invulnurable to day kills and lynches for one day.
    • If wrong the Werewolf will be revealed to all
    • Wins if Werewolves outnumber all parties.


  • Traitor

    • Does not participate in mafia meetings. Mafia does not know who Traitor is.
    • Appears as a innocent on Cop reports.
    • Does not count toward mafia's majority win condition.
    • Only wins if mafia wins.


  • Killer

    • Must visit one person every night.
    • Kills that person.
    • Wins if alive alone or among the final two.


  • Cultist

    • Visits one person every night.
    • That person is converted to the Cult.
    • Any Cult member visited by Mason at night will die.
    • If the Cult leader is killed, all Cult members will die.
    • Wins if Cultists outnumber everyone else.



___________________________




Last edited by Kai on 4th November 2016, 3:44 pm; edited 2 times in total
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PostSubject: Re: Beginner's Mafia Guide   18th July 2016, 12:34 pm

Mafia Glossary - Definition of Terms

Below is a list of terms you will see while playing Mafia. Read up here to help you learn all the Mafia lingo!



  • 3rd Party: A Role with its own Win Conditions other than Town/Mafia.
  • Anti-Town Roles: Players whose allegiance is not with the town, but may not necessarily be mafia (ex. third party like serial killers)
  • Bandwagon/Bandwagoning/BW: Following others' decisions without any good reason, usually when it comes to voting. (Ex: I'm voting for A because everyone else is/thinks they're suspicious)
  • Blue: A townie role that doesn't have any special powers beyond voting to lynch.
  • Counterclaim/CC: Claiming a Role that has already been claimed by another player.
  • Cop: The player whose power is to investigate another player to figure out their alignment (typically during the night phase).
  • Day Phase: The period of the game in which everyone votes to lynch a person.
  • Doctor: The player whose power enables them to protect another player, preventing a mafia kill if that player were targeted.
  • Faction: The group you align with (Ex: townies, mafia, third party)
  • FMPOV (From my point of view): A term used to tell others how situations look from your perspective.
  • FOS (Finger of Suspicion): A term used to tell another player is suspicious.
  • LYLO: Stands for "Lynch or Lose" and is used for situations in which town has to Lynch or otherwise they will lose.
  • Lynch/Lynching: Killing a player by voting for them. Typically used to get rid of mafia or anti-town roles.
  • Mafia: The bad guys killing everyone every night. They win by outnumbering the Townies.
  • Modkill: The moderator's decision to remove a player from the game, typically because they have broken a rule.
  • MYLO: Stands for "Misslynch and Lose" and means that the town will lose if they lynch wrong.
  • Night Phase: The period of the game in which roles typically carry out their actions (sometimes roles may be able to perform actions during the day as well, but this is less common). Mafia kill during the night phase.
  • Nilla: Mafia role without special powers.
  • NK: Depending on the situation: Either stands for Night Kill or No Kill
  • No Lynch/NL: The choice not to lynch anyone during a day phase.
  • Power Role/PR: A role that can carry out special actions during the course of the game. Power roles are important and may be aligned with either side. Basically this explains everyone who is not a regular townie. (Ex. Cop, Doctor)
  • Role-Block: The ability to prevent a role from performing its action. (Ex: blocking the doctor from protecting someone)
  • Role Claim: When a player states that they are a certain role (ex: Cop) to try and get the others to trust them and follow their lead.
  • Role PM: The private message the moderator sends containing each player's role in the game.
  • Roleplay: Posting in character according to one's role. Roleplay is not allowed in mafia.
  • Safe Claim: Roles that are not being used in the game and sometimes are given to mafia members so they can pretend to have a role other than their actual one (safe claims are typically townie-aligned roles).
  • Scum: Another way to refer to the mafia or anti-town roles.
  • Scummy: Referring to suspicious behavior displayed by players.
  • Scumslip: Mafia accidentally indicating that you are Mafia. (Giving information that you could not have as a Townie etc)
  • Soft Claim: When someone insinuates that they have a certain role without stating it outright or blatantly (Ex: "You don't want to lynch me; that will be very bad for the town.")
  • Townie: An innocent, a player who is aligned with the town. They win by killing all mafia members.
  • Unvote: Taking back your vote so that it is not counted.
  • Vanilla Townie/Villager: A townie role that doesn't have any https://www.thegalaxycauldronforums.com/t13381-beginner-s-mafia-guide#special powers beyond voting to lynch.
  • Vote: Giving your support to lynch a particular player.
  • Win Condition: The specific set of circumstances you need to achieve in order to win the game (Ex: Survive until the game ends).


Thank you to Sailor Neptune and Sailor Mars for this list!

___________________________


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